![]() ![]() The mechanics are as rock solid as ever, and even things like the power-ups don’t mess up the fun too much. Because when you’re just playing golf, Mario Golf: Super Rush is great. I understand speed golf in theory, but in the world of video game golf, we’re used to every player having the ability to teleport, so making us sprint down a course instead, if anything, makes it significantly slower golf. This becomes a problem when the tedious speed golf mode forces you to watch your opponent struggle to find the ball. Every single character you play against is braindead. However, due to the lack of courses – only six at launch – you end up playing the same holes over and over again with the only difference being that suddenly your victory counts towards your progression, as opposed to the last time where you apparently just went round for a laugh. Once you complete the required round, you can level up your character and earn passage to the next area. Each town you visit will have it’s own gimmick, like courses which have more weather hazards or a focus on one of the modes, such as speed golf. What begins promisingly as an RPG-like quest to level up your Mii and explore the various courses you will visit quickly becomes a pointless exercise in running around following a red arrow. Golf Adventure is the game’s single player offering and it’s one of the most boring, perplexing and utterly vacuous attempts at single player content in a sports game I can remember. The former is the traditional Mario Golf experience, play against up to four friends or AI in either stroke or score play, or to play one of the more gimmick-heavy modes like speed golf or battle golf. When you start the game you’re presented with the option to Play Golf or Golf Adventure. Where that game excelled in creative courses and a rewarding, engaging single player experience, Super Rush feels assembled with zero thought for people that don’t have friends round every night to play like they live in a Switch advert. The last time the gang were on out the links was the incredible 3DS entry, Mario Golf: World Tour. Mario Golf: Super Rush is the latest in developer Camelot’s series of sports games that pits gaming’s Jesus and his disciples against each other in tennis, golf and, though tragically not for a while, football. But then, just as suddenly as I fooled myself into being happy, I’m brought screaming down to Earth by a lack of content, a plodding, empty single player offering, and a general lack of polish. There are fleeting moments when I’ll chip in a lovely shot from the rough, perfectly anticipating the lay of the green, or when my drive will just make it over the water leaving me with a chance at an eagle, that I’ll think “no, this is actually great”. I feel like I’m forcing myself to enjoy Mario Golf: Super Rush. ![]()
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